Alex is a serial entrepreneur with multiple start-ups in the gaming space. He has designed several products from the ground up, while also consulting with other game companies including Magic: the Gathering’s makers, Wizards of the Coast.
Dan has spent the last 10 years designing games. This includes multiple freelance projects, 2 years as manager of Magic: the Gathering’s play experience/balance team, & extended work with Dire Wolf studio’s digital CCG offerings.
Scot has over 20 years of experience in software development. He was responsible for several games on Microsoft's experimental surface hardware. He's a successful crypto entrepreneur, running a business selling mining equipment in addition to mining and trading in the crypto market. He holds two software patents and has shipped software for both start-ups and industry powerhouses.
John is a serial software start-up technical entrepreneur. Open source and standards have been a passion of his career since his involvement with Apache and W3C/IETF efforts as XML and SOAP in the 1990s.
Dan is a former high stakes poker player & was one of the strongest players of Limited in the early years of Magic: the Gathering’s pro tournament scene. Dan is adept at gathering info, synthesizing it, and making strong decisions on the fly.
Saer is a game designer and producer. They came to the world of game design by way of theatrical writing and production and was TA for the Certificate of Game Design program at UW's School of Professional & Continuing Education. Saer is proudly Queer, neurodivergent, and passionate about addressing systemic barriers of entry for game-makers and game-players alike.
Zac has 10+ yrs of experience developing for and supporting online communities through coding, database, and analytics work. He also comes w/ experience working on Magic: the Gathering as a designer at Wizards of the Coast.
Reid is a game designer and developer. His specialty is level and systems design. His understanding of 3D-level design and in-game physics is a crucial ingredient for developing Verses.
Billy has been making and developing games for 10+ years. Starting as a Magic: the Gathering professional player, they then went on to design and develop games for Wizards of the Coast, Blizzard, Seismic Games, and Niantic.
Eleanore is a lifelong gamer, playing or running tabletop RPGs for over 25 years. She is internationally recognized by the SCA with the Order of the Laurel for her scholarship and craftsmanship of 12th-century French garments.
Michael is an experienced world-builder and an expert storyteller. His work for Verses is influenced by his love of tabletop RPGs.
Jody earned his M.A. in English from the University of Tennessee. He expresses his passion for creative writing towards Verses lore and stories. He acts as a liaison between narrative and game design.
Andy is a competitive TCG grinder, a published poet, and a marketing strategist specializing in direct response copy. He wrote copy as a freelancer for over 10 years. Now he creates marketing and writes copy for Verses. "Writing copy for a card game is a match made in heaven." He says.
Anders is a graphic designer with 10 years of experience specializing in web design and motion graphics, both 2D and 3D. He is always striving to learn new techniques in order to keep his work fresh and innovative.
Mike’s addiction to video games began in the '80s. His 1st game console was the Sega Genesis. The countless hours spent playing Revenge of Shinobi, Virtua Fighter, Tekken, and Street Fighter ultimately led him to create game art. He has worked on multiple game titles for PlayStation, PSP, PC and mobile. He also has a cat that likes to chronically vomit around his work area.